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- -----------------------------------------------------------------
- *RADIX (REMIX v2.0): BEYOND THE VOID*
- By: Neural Storm Entertainment
- Published By: Epic MegaGames
-
- "Official" post-release FAQ, v5.0
- Written by: Greg MacMartin
- May 1996
- -----------------------------------------------------------------
-
- =================================================================
- <TABLE OF CONTENTS>
- =================================================================
-
- I. Introduction
-
- 1. Preliminary Info.
- [1-1] A note from the author
-
- II. General Game Information
-
- 2. What is "RADIX: BEYOND THE VOID"?
- [2-1] So, what is it?
- [2-2] What is "shareware"?
- [2-3] What is the difference between the shareware and the
- registered versions?
-
- 3. What makes RADIX different than any other "3D shooter"?
- [3-1] How does RADIX compare to DESCENT?
- [3-2] DUKE NUKEM 3D? QUAKE???
-
- 4. What kind of features does the RADIX engine have?
- [4-1] Sloped ceilings and floors.
- [4-2] Non-orthogonal walls.
- [4-3] Dynamic light shading and effects.
- [4-4] Moving Surfaces.
- [4-5] Analog movement.
- [4-6] Complex event system.
- [4-7] Digital music system.
-
- 5. What system is needed to run RADIX?
- [5-1] REQUIRED hardware.
- [5-2] What sound cards are supported?
- [5-3] What input devices are supported?
- [5-4] How does Radix run under Windows 95?
-
- III. Gameplay strategies, hints and cheats
-
- 6. Help me! Please!!??
- [6-1] For those who constantly crash into walls...
- [6-2] For those who die all the time...
- [6-3] How do I get to the secret hangar bay in 1-2? (Radix 1.1)
- [6-4] How do I get into the security bunker in 1-6 and complete
- the secondary objective?
- [6-5] How do I find the fourth secret area in level 1-1?
-
- 7. How do I cheat in RADIX?
- [7-1] What cheat codes are there?
- [7-2] What command line parameters are there?
-
- 8. Did you know... (various features and neat things that you
- might not have found yet)
- [8-1] Game features.
- [8-2] Power-ups and other things.
- [8-3] Can I make my own Radix levels?
-
- IV. Ordering Info
- 9. Where can I get RADIX: BEYOND THE VOID?
- [9-1] How do I order RADIX?
- [9-2] How do I get a copy of the shareware release?
-
- V. Final Thoughts
- 10. Game version history.
- 11. Revision history.
-
- =================================================================
- I. <INTRODUCTION>
- =================================================================
-
- -----------------------------------------------------------------
- 1. Preliminary Info.
- -----------------------------------------------------------------
-
- [1-1] A note from the author
- Well, its a full year since the release of Radix 1.0. Although
- the game has sold VERY poorly, some of the developers (namely,
- Dan Dufeu and I) refused to sit back and let Radix become
- super-vaporware. Yes, as tough as it is to believe, due to severely
- busted gameplay (namely, forced forward movement) and a non-existant
- marketing strategy the game has made nothing for anyone involved in
- its creation. However, we believe that there is FINALLY a good game
- to be found here in REMIX. It's 3D. Its definitely full of action.
- But wait!! It is NOT a walk-around! That in itself should at least
- pique your interest....
- No, Radix REMIX has not been upgraded with Quake technology. And
- no, it has not been given an SVGA upgrade. And no, it has not been
- rewritten as a native Win95 application. However, the GAMEPLAY has
- been given a large upgrade. Levels have been fixed and replaced. A
- whole bunch of new art has been added to increase the fun factor of
- playing the game. Basically changes have been made to make the
- game a great one to boot up and release all that built up aggression.
- Isn't that what action games are for?
- If you like 3D action, then I urge you to give the shareware
- version of Radix REMIX 2.0 a whirl. If you have any questions regarding
- this game or this FAQ, please dont hesitate to ask them. My E-mail
- address is:
-
- cl662@freenet.carleton.ca
-
- =================================================================
- II.<GENERAL GAME INFORMATION>
- =================================================================
-
- -----------------------------------------------------------------
- 2. What is "RADIX: BEYOND THE VOID"?
- -----------------------------------------------------------------
-
- [2-1] So, what is it?
- "Radix: Beyond The Void" is a 3-D perspective action game. The
- player is the pilot of an experimental fighter, the Radix-class
- inter-dimensional star fighter, in the year 2148. The player has
- complete control of the plane's movements, including speed, and
- lateral / horizontal movement. The ship is heavily armed and has the
- capability to incorporate new technologies into it's systems if they
- are found. Many aliens, alien craft, missiles, mines and environmental
- hazards try to hinder your completion of mission objectives.
-
- Why would one want to put themselves through something like
- that? Well...
-
- In the 22nd century, after centuries of global strife and tyranny, the
- people of Earth united to form a sovereign world government. The United
- Earth Space Alliance (UESA) launched a dynamic plan to expand the reaches
- of the human race beyond that of our solar system. In the year 2147, this
- effort resulted in the launching of the first of two colony ships. These
- massive vessels were destined to colonize a huge asteroid, designated
- Theta-2, on the outskirts of our solar system. After five months of space
- travel, the first ship safely arrived at Theta-2 and initiated the colony.
- Soon after, the second of the two ships departed from earth with 10,000
- colonists to bring the Theta-2 base into full operation. Once the colony
- was fully established, mankind would finally have the opportunity to leave
- the confines of the solar system.
-
- It happened on October 24, 2148; While the second vessel approached the
- colony, something unnatural occurred. A dark shape began to form out of
- nothing, blacking out the starscape and eating away at the very fabric
- of reality. The commander of the colony vessel "Salvation" had barely
- managed to dispatch an emergency message to Earth confirming that there were
- multitudes of alien ships emerging from this "Void." Just after the
- transmission, the largest of the alien ships tore the Salvation apart with
- an immensely powerful particle beam.
-
- The gigantic alien craft dragged both portions of the Salvation into
- a huge hangar bay, sealing the fates of the 10,000 human beings aboard.
-
- According to the information received from the destruct beacon
- (the "black box") there were 45 alien vessels in the vicinity of Theta-2.
- The largest ship, which captured the Salvation, moved to orbit the asteroid.
- The remaining ships started converting the Theta-2 base into a base of
- their own.
-
- Immediately after the incident, UESA went on level one alert status and
- began assembling a fleet to eliminate the alien force. UESA's ships reached
- the Theta-2 asteroid and began an intense battle with the alien fleet. UESA's
- 3 battlecruisers, 10 frigates and 15 destroyers fought well, but their
- weaponry was no match against the massive alien dreadnought. The mission was
- a devastating failure. The Alliance realized that a large frontal assault
- was not the way to defeat the invaders. It was decided that a small, heavily
- armed, fast attack ship might be able to make it past the ships in orbit and
- reclaim the Theta-2 base.
-
- Back on Earth, scientists combined their knowledge and pooled their
- ideas, and concluded that the black space, dubbed "The Void," was some
- sort of inter-dimensional portal; a tear in the structure of our universe.
- Using the current knowledge of multi-dimensional physics, they were able to
- develop a device that would allow a small spacecraft, preferably a fighter
- of some sort, to enter The Void and possibly leap into a different universe.
-
- Three months after the invasion of Theta-2, the Radix class
- inter-dimensional starfighter was built. Due to the enormous amount of
- resources required to build this powerful fighter, only one was built.
- Although the Radix class had just barely begun the experimental stage of
- it's development, there was no time left. The Radix-class fighter was
- loaded onto the Defiance, a battlecruiser, and Operation Vengeance
- commenced. The Defiance had to leave, and the Radix, the last desperate
- hope for humanity, was going with it.
-
-
- [2-2] What is "Shareware"?
- Shareware is a popular method of distributing software in
- which the possible buyer gets to "try it" before buying it.
- It the case of games, the first episode, usually out of three is
- the one that is freely distributed for people to try. This game
- is no exception. RADIX: BEYOND THE VOID is a shareware game
- separated into 3 episodes, the first of which can be
- distributed freely. This free version is called the "demo" or
- "shareware" version.
-
-
- [2-3] What is the difference between the shareware and the
- registered versions?
- The primary difference between the two versions is that the
- shareware version only has the first episode in it. The shareware
- version also lacks a large portion of the alien enemies in the game.
- It is also missing four main weapon systems. Basically, the
- shareware version is only a sampling of the game. If you want to
- play the entire game, you must purchase the full, "registered"
- version of Radix.
-
-
- -----------------------------------------------------------------
- 3. What makes RADIX different than any other "3D shooter"?
- -----------------------------------------------------------------
-
- [3-1] How does RADIX compare to DESCENT?
-
- RADIX IS NOT A DESCENT KILLER. Nor is it intended to be. The
- gameplay is remarkably different, even if at first glance Radix
- seems to be some kind of Descent clone.
- Radix, first of all, does not have that much exploration. The
- game focuses more on your getting to your objectives and surviving,
- and much less of exploring mazes. There are some exceptions,
- like secondary objectives. While sometimes out in the open and
- obvious, secondary objectives in Radix tend to be hidden. Even the
- exploration that there is much more simple than Descent's
- because in Radix you cannot go straight up or straight down.
- Basically, the designers of Radix did this purposely to give the game
- a DIFFERENT and somewhat easier feel than Descent. Also, it is much
- harder to get "lost" in the Radix levels.
- The second main difference between Radix and Descent is the
- combat. In Descent, a popular way to destroy enemies is to fire at
- them, then backup, then move forward and fire again until they are
- dead. Now, you could use that same method to fight in Radix, but
- you will find that is not very effective in this game just because
- of the sheer number of enemies you face at once. The most effective
- way to kill enemies in this game is to "circle strafe" around enemies
- while continously firing. Or, if you are using weapons with "seeking"
- abilities, fly around in a room firing and avoiding enemy fire.
- Basically, combat in Radix tends to be more frantic and intense than
- in Descent, with explosions going off all around the player all the
- time.
-
-
- [3-2] DUKE NUKEM 3D? QUAKE???
- Well, those two games are walk-arounds. And they both DO have
- superior game engines (especially Quake). However, I think that
- Radix is unique enough and has enough GAMEPLAY differences that
- people could still play Radix and enjoy a "different" gaming
- experience. One difference between Radix and Duke is that in
- Duke the designers attempted to model REALITY to some degree.
- With Radix, we had no intention of ever doing that. The Radix
- environment is pure imaginative, fantasy stuff. Oh, and one last
- thing....There are *NO* keycards in Radix!!
- To be fair and truthful, the only games that could really be called
- similar to Radix are Descent and its sequals.
-
-
- -----------------------------------------------------------------
- 4. What kind of features does the RADIX engine have?
- -----------------------------------------------------------------
-
-
- [4-1] Sloped ceilings and floors.
- Although the Radix engine is one that is similar to Doom in
- many ways, a major difference is that Radix has sloped floors and
- ceilings. This allows for vastly different level design than Doom
- and many other 3D games that do not have slopes. With slopes more
- realistic locales can be made. Radix has some neat architecture as
- well, such as huge curved support pylons and arches.
-
-
- [4-2] Non-orthogonal walls.
- This feature is fast becoming the standard among 3-D games,
- although there are still some that aren't implementing it.
- Basically, this means that the walls can be at any angle to
- one-another. For instance, in some 3-D games the walls are
- at 90 degrees to one another, so that every locale was rectangular
- in shape (Rise of the Triad). Radix never had this problem.
- Areas can be created that look much more real than before and
- increase the feeling of realism and immersion into the gaming world.
-
-
- [4-3] Dynamic light shading and effects.
- Radix has 120 some-odd different shades of lighting built
- into it's engine. This allows for a more realistic depiction of
- light in the game. There are also flickering, pulsating and
- moving lights similar to those in Hexen.
-
-
- [4-4] Moving Surfaces.
- In Radix entire surfaces can move up or down. This allows
- for some neat effects like water and lava lowering and uncovering
- architecture underneath.
-
-
- [4-5] Analog Movement.
- Analog movement is a kind of movement that automatically
- adjusts for the speed of the CPU, which means that the player
- will move at the same RATE on a 386-33 as on a 486-DX2 66.
- Obviously, the FRAME rate would be significantly slower, but
- the rate that one MOVES is not effected.
-
-
- [4-6] Complex events and event system.
- Radix employs a very complex event system that allows for
- the activation of many events at once. Events could be things
- such as lighting effects, moving surfaces, teleportation, super
- speed boosters, sucking fans, scrolling bitmapped surfaces,
- among others. For example, triggers could deactivate one event
- and activate two others simultaneously.
-
-
- [4-7] Digital music and sound system.
- Radix uses a digital sound system that allows digital sound
- effects and music. Games like Jazz Jackrabbit and One Must Fall
- 2097 have similar sound systems.
-
-
- -----------------------------------------------------------------
- 5. What system is needed to run RADIX?
- -----------------------------------------------------------------
-
-
- [5-1] REQUIRED hardware.
- RADIX: BEYOND THE VOID has been developed to be played well on
- a 486-66 with 8 megs ram, standard VGA. The game will run with
- 4 megs of ram, but it wont run well. It is highly recommended that
- you have a pentium processor for playing REMIX 2.0. The improvements
- made for that version could bog down a low-end 486 considerably.
-
-
- [5-2] What sound cards are supported?
- RADIX has native support for the following:
- 1) The Sound Blaster family (SB/SBPRO/SB16 and compatibles)
- 2) Gravis Ultra Sound
-
- NOTE: There is no support for the original Adlib sound
- card, as RADIX uses pure digital music and sound
- effects which are not possible to reproduce on the
- FM synthesis based Adlib card.
-
-
- [5-3] What input devices are supported?
- Radix can be played with the keyboard, mouse and joystick.
- If you have a joystick with a throttle control, Radix should
- support it as well. Although support for such devices as the
- Microsoft Sidewinder and the Logitech Extreme series of joysticks
- was asked for, we were unable to get support for those in
- there. :( However, future versions may very well have support for
- those. It all depends on how well REMIX is received by the
- gaming community.
-
-
- [5-4] How does Radix run under Windows 95?
- Although Radix is a native DOS application, it runs very well
- under Win95. The only problem that anyone has had running the
- game under Win95 is that the music might occasionally "skip".
- This is a memory shortage problem. To fix this problem, get more
- RAM or run the game in MS-DOS mode.
-
-
- =================================================================
- III <GAMEPLAY STRATEGIES, HINTS AND CHEATS>
- =================================================================
-
- -----------------------------------------------------------------
- 6. Help me! Please!!??
- -----------------------------------------------------------------
-
- [6-1] For those who constantly crash into walls...
- SLOW DOWN! The main reason that many beginners tend to fly
- around, smacking into walls and becoming disoriented is because of
- speed. In Radix you are able to fly at VERY fast speeds. If you
- don't believe me you should try punching your afterburners when you
- have acquired the maneuvering jets! This great speed can be
- used to great advantage in combat but for regular flying around it
- can be very disorienting, especially when you are flying in levels
- you have never been to before.
- Disorientation can also be remedied by using the automap. By
- hitting TAB, you can bring up a map that overlays itself over the
- play screen. This should make it easier to find exits and doors that
- you might not have noticed before.
- If all else fails...think of Radix as DOOM in the sky. Grab
- your mouse, crank the sensitivity and picture yourself playing DOOM
- except you are always flying. I have personally found
- this control method to be about 50% more accurate and simply better
- than the joystick or the keyboard. This control method is
- especially good in dogfights.
- One more note: Doors in Radix work very differently than other
- 3D games. In other games, you have to open doors by shooting the
- door or by hitting a key. In Radix you fly nearby the door and
- it will open by itself. If you see a door and crash into it then
- you know that it must be opened by other means, such as by destroying
- a computer console nearby.
-
-
- [6-2] For those who die all the time...
- Lower your skill level. This is the most obvious solution to
- that problem. The lowest skill level in Radix should be easy enough
- for most players to play through the game without much trouble.
- Another way to avoid death is to cheat. Look below for some
- interesting cheat codes that should make the game MUCH easier to
- play.
-
-
- [6-3] How do I get to the secret hangar bay in 1-2? (Radix 1.1)
- In order to complete the secondary objective for this mission,
- you must find a secret alien hangar bay and destroy all stationary
- Skyfire Assault Fighters. This can be done by following these steps:
-
- 1. Complete the Primary Objective
- 2. Find the Cruncher Room. (The room with all those pile-drivers)
- 3. Destroy the computer console in that area.
- 4. Go back to the huge outdoor area near the beginning of the level
- with the huge energy core.
- 5. You will notice that a small portion of the force field
- surrounding the core is now turned off. You can now fly onto
- the core pad...
-
- [6-4] How do I get into the security bunker in 1-6 and complete
- the secondary objective?
-
- 1. There is a secret room at the bottom of the long, deep shaft
- in one of the beginning rooms. You must find this secret and
- fly around it.
- 2. Once you have done that, you must then proceed to the area where
- the right wall opens to reveal MANY Skyfires and Bio-Mines. Go
- through the red phantom wall and into the "doughnut" secret area.
- If you completed step 1, there should be a passage leading from
- this area.
- 3. This passage appears to be a dead end, but it is not. There is
- ANOTHER phantom wall about half way along the left wall. In there
- you will find a small computer terminal. Destroy it.
- 4. Now one door of the security bunker is open. You may fly in and
- complete your secondary. The consoles you destroy in the bunker
- will also deactivate the force field protecting a bunch of pow-ups
- elsewhere in the level.
-
-
- [6-5] How do I find the fourth secret area in level 1-1?
- There was a bug involving this, but there are now 4 secrets
- in level 1-1. (fixed for Remix 2.0)
-
- -----------------------------------------------------------------
- 7. How do I cheat in RADIX?
- -----------------------------------------------------------------
-
-
- [7-1] What cheat codes are there?
- Here are all of the cheat codes in Radix. Type them in while
- playing the game. You may pause the game while you type in codes.
-
- * indicates that the cheat code is only available in Radix version
- 1.1 and 2.0.
-
- ^ indicates cheat is only relevant for versions 1.0 and 1.1.
-
-
- NSOPTA Full armor, shields, energy, weapons, plasma bombs and
- ammo.
-
- NSBAGWAN Toggle Ultra-Shields. Will remain on until end of
- level.
-
- * NSE Full energy.
-
- NSBJIPP Toggle maneuevering jets.
-
- NSOPTL Surface illumination.
-
- * NSBLASTER Toggle rapid shield regeneration.
-
- * NSHORSLEY Toggle rapid energy regeneration.
-
- * NSDIEBESTERDS Makes all weapons fire at a MUCH faster rate.
-
- NSOPTS Does absolutely nothing.
-
- * NSFRICOFF Toggles air friction. Pretty neat.
-
- * NSDEATH A hidden skill level that makes all enemies go
- nuts. If you finish the game with Death mode on,
- it will be marked on the Top Ten pilot screen.
-
- *^ NSHALT Press MIN THROTTLE to Hover!
-
- NSOPTD Enter the realm of debugging. Real fun.
-
- NSWARP [ep] [lvl] Warp to any level in the game, EXCEPT the
- secret level. Map 9 (secret) in each episode
- can be reached by command line, however.
-
- NSOPTM Makes the automap show all of the level.
-
-
-
-
- [7-2] What command line parameters are there?
- Here are all the command line parameters for Radix:
-
- * indicates that the parameter is only in Radix version 1.1 and 2.0
-
-
- -debug Play the game in debug mode.
-
- -nosound Force Radix to disable sound when the game loads.
-
- -file (filename) Used to load an external resource file.
-
- -warp (ep,lvl) Go directly to the specified level.
-
- -skill (#) Sets the skill level to play (0-3). Used in
- conjunction with -warp.
-
- -record (filename) Record a demo into the specified file.
-
- -play (filename) Play a recorded demo.
-
- -boom (# players) Initiate a network game from DOS.
- The parameters below are to be used in conjunction
- with -boom.
-
- * -cheater Gives the player who uses this parameter the very
- fast weaponry that is normally gotten by using
- the cheat code NSDIEBESTERDS.
-
- -dogfight Set the net game to dogfight.
- -cooperative Set the net game to cooperative.
- -capture Set the net game to capture the flag.
- -noenemies Set the net game to no enemies.
- -respawn Set the net game to respawning powerups.
- -name (plyr name) Used to give yourself a name for net play.
-
-
- -----------------------------------------------------------------
- 8. Did you know... (various features and neat things that you
- might not have found yet)
- -----------------------------------------------------------------
-
-
- [8-1] Game features.
-
- IN-GAME MISSION BRIEFING SCREEN.(F11) This is a useful screen that
- shows the primary and secondary objectives for the current mission.
-
- AUTO-LEVELING.(F8) This is a feature that some find useful to keep
- themselves orientated. It will automatically level the player out
- so that the craft is flying straight. It can also be annoying to
- some players. Experiment with this.
-
- CHASE PLANE VIEW.(F2) A neat feature that allows you to see the Radix
- craft from behind. Its a little hard to play this way, but it does
- look neat. This key also toggles the cockpit instrument panels.
-
- AUTO-DETAIL.(F6) This feature will automatically adjust detail levels
- to keep the frame rate high.
-
- MOUSE/JOYSTICK SENSITIVITY. In Radix 1.1 and 2.0 you may adjust the
- sensitivity of these input devices in the In-Game menu (ESC).
-
-
-
- [8-2] Power-ups and other things.
-
- A.L.D.S. (Automated Laser Defense System). This is a powerup that
- is found only in the registered version of the game. There is
- no cheat code for it, so you'll have to find it. It will
- automatically shoot out blue laser bolts at any enemies nearby.
-
- PLASMA BOMBS. These are powerful weapons that are found even in
- the shareware version. The little icon at the top right side of
- the screen keeps track of how many you have. The default key for
- this is the spacebar. Once activated, a plasma bomb will cause
- heavy damage to ALL visible enemies.
-
- TWO NEW EXPLOSIVE PROJECTILE CANNON LEVELS: For Radix 2.0, 2 new
- levels of the EPC weapon (#2) were added. Collect more EPC powerups to
- gain access to them. Once you have them, press "2" repeatedly to
- change the level of your EPC's. NOTE: The "Advanced EPC's are only
- available in episodes 2 and 3.
-
-
- [8-3] Can I make my own Radix levels?
-
- Yes! You can. After ordering the registered version, you can
- download RadCad, the official Radix editor from this web site:
-
- http://www.sonetis.com/~nstorm
-
- The editor also comes with documentation in the form of the RadCad FAQ
- (which is included with the zip file but is also separately available
- from the same site).
-
- You cannot play user-created levels with the shareware version.
-
-
- =================================================================
- IV <ORDERING INFO / RELEASE DATES>
- =================================================================
-
- -----------------------------------------------------------------
- 9. Where can I get RADIX: BEYOND THE VOID?
- -----------------------------------------------------------------
-
-
- [9-1] How do I order RADIX?
- There are 3 ways to purchase Radix:
-
-
- 1. Call 1-800-972-7434 and you can use your MasterCard or Visa
- 2. Fill out the order.doc file and fax or E-mail it to Epic.
- Fax: (301) 299-3841
- E-mail: orders@epicgames.com
- 3. You can also use snail mail by sending a check or money order
- to the following address:
-
- Epic MegaGames
- 10406 Holbrook Drive
- Potomac. MD 20854
-
-
- [9-2] How do I get a copy of the shareware release?
-
- Internet users:
-
- ftp://ftp.uwp.edu/pub/games/epic
- ftp://ftp.execpc.com/pub/epic
-
- You can also download Radix from the Epic MegaGames Web site:
- www.epicgames.com
-
- Also check out the Neural Storm Web site:
- www.iosphere.net/~nstorm
-
- And a couple of cool people have made Radix "Homepages":
-
- Jim Lowell's
- www.winternet.com/~jlowell/radix
-
- "Xenomorph's"
- www.geocities.com/SiliconValley/6066
-
- For those without internet access you can call the EXECPC
- BBS at (414) 789-4362 (type FFE at the main menu) and download
- Radix from there.
-
-
- =================================================================
- V. <Final Thoughts>
- =================================================================
-
- 10. Game version history.
-
- RADIX: BEYOND THE VOID 1.0 : This was released November 8th 1995.
- It had very few if any technical bugs, but had some gameplay and
- control problems.
-
- RADIX: BEYOND THE VOID 1.1 : Released January 4th 1995. A new version
- of the shareware version was released as well as a patch that will
- update version 1.0 to 1.1. Control was fixed, levels were altered,
- inertia was added and more. It is a big improvement over 1.0.
-
- RADIX "REMIX": BEYOND THE VOID 2.0: Released November 1996. Basically
- a super enhanced version 1.1 with new levels, weapons and
- Descent-like controls. A game that should have NO major gameplay
- problems.
-
- 11. Revision history.
-
- Version 1.0 (November 1994) Very old, useless information.
- Version 2.0 (Early 1995) Discussion of engine features, slopes
- Also very old and not very relevant to the
- current Radix.
- Version 2.1 Bug fixes, etc.
- Version 3.0 (Late 1995) A true pre-release FAQ that is mostly
- correct.
- Version 3.1 Bug fixes, etc.
- Version 3.2 (October 1995) More of the game's features were
- added. The last pre-release FAQ.
- Version 4.0 (January 1996) First post-release FAQ. Completely
- rewritten. Very concise and shorter than the
- unnecessarily lengthy pre-release versions.
- This version was included with Radix 1.1
- Version 4.1 (May 1996) Bug fixes. Accidently omitted cheat code
- NSOPTM added. Radix version history added. Gameplay
- questions answered.
- Version 5.0 (November 1996) A full year after the initial release
- of Radix, this version reflects the new version of the
- game, Radix REMIX v2.0.
-
- =================================================================
- <COPYRIGHT NOTICE>
- =================================================================
-
- Do what you will with this.
-
- *****************************************************************
- *********** Greg MacMartin ************
- *********** Email address: cl662@freenet.carleton.ca ************
- *****************************************************************
-
-
-
-